February, 2025
A speculative poetic infrastructure installed on the Cozy-Cloud and made in collaboration with Marianna Marongoni. The work poetically crips the computational clock of the server to enable relations of intimacy and care. This work was presented as part of "Imagination as a sight of struggle" PhD workshop at Mesh Festival with Make/Sense CML FNHW. We also wrote it up into an experimental essay for Brand-New-Life Journal, where we also explain how to run the work.
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July, 2024
A combined panel and workshop I organised and chaired with members of In-grid collective.
This panel took a critical look at digital "cloud" infrastructures and how to counter their centralised corporate models. We look to how collectives and communities are making transformations in infrastructures as system admins, forming protocols and ways of doing otherwise.
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February, 2024
As a member of In-grid and as part of Servpub we helped to run the content form PhD workshop at Transmediale 2024. Here we both presented our work but also formed dialogues with participants.
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July, 2021
Neural Re-Rresentation is a computational artwork that explores enabling RL agents to represent and communicate their environment to one another. To do this in the Reinforcement Learning (RL) environment, I enabled agents to communicate through a visual plane to one another, which was also their only representation of their environment. This relation questioning how collectives of RL agents are able to represent space and work together, but through a way that humans can also see and perceive. This work in action forms beautiful abstract patterns and revolving gradients which are the RL agents playfully communicating to one another, movements and dancing with one another.
This work alongside others were presented at 4S in Cholula 2022, in both the making and doing exhibition as well as a panel called "Future imagining and the cultivation of possibility", organised by Rachel Horst, and Esteban Morales.
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June, 2021
A pipeline I made to use Pix2Pix model within a 3D rendering pipeline, I trained the ML model on 3D scanned minerals and crystals to generate intricate and complex textures for rendering minerals that came from their materiality. This was an exploration into how we can emerge other sorts of rendering and imaging that don't rely on the sudo efficient models of 3D rendering, such as ray tracing and Perlin noise.
This work was presented at ArtMachines2 at HKCity U as part of the "Digital Design Phenomenologies" panel in 2021.
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