Cover Image

Mesh2Matter

June, 2021

A pipeline I made to use Pix2Pix model within a 3D rendering pipeline, I trained the ML model on 3D scanned minerals and crystals to generate intricate and complex textures for rendering minerals that came from their materiality. This was an exploration into how we can emerge other sorts of rendering and imaging that don't rely on the sudo efficient models of 3D rendering, such as ray tracing and Perlin noise.

This work was presented at ArtMachines2 at HKCity U as part of the "Digital Design Phenomenologies" panel in 2021.

Check out the:

Final Renders

Animated

Training Data Pairs

Model Predictions